Crown of Good and Evil (Night Watch - GL) [1], броня (Renewal)

Crown of Good and Evil (Night Watch - GL) [1] (GOODNEVIL_CIRCLET_NW) – броня.

Crown of Good and Evil (Night Watch - GL) [1], броня (Renewal)

Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces global cooldown by 5%, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.

When equipped with Devil Lord Launcher,
increases Spiral Shooting damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Spiral Shooting damage by additional 10%,
when equipped with Evil Spell, increases Spiral Shooting damage by additional 15% and long ranged physical damage by additional 20%.

When equipped with Justice Bomber,
increases Wild Fire damage by 4% and long ranged physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Wild Fire damage by additional 10%,
when equipped with Good Spell, increases Wild Fire damage by additional 15% and long ranged physical damage by additional 20%.

[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.

Базовые свойства предмета

  • ID: 29456
  • Код: GOODNEVIL_CIRCLET_NW
  • Тип: броня
  • Уровень брони: 2
  • Защита: 10
  •  
  • Требуемый уровень: 215
  • Профессии: rebellion
  • Вес: 10

Скрипт

.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
if (.@r>=7) {
   bonus bRes,50;
   if (.@r>=9) {
      bonus bDelayrate,-5;
      bonus bAspdRate,5;
      if (.@r>=11) {
         bonus bFixedCast,-300;
         bonus bAtkRate,5;
      }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bMaxHPrate,5;
   if (.@g>=ENCHANTGRADE_C) {
      bonus bPAtk,3;
      bonus bSMatk,3;
      if (.@g>=ENCHANTGRADE_B) {
         bonus bPAtk,2;
         bonus bSMatk,2;
         bonus bPow,2;
         bonus bSpl,2;
         if (.@g>=ENCHANTGRADE_A) {
            bonus bMRes,50;
            bonus bRes,50;
            if (.@r>=12) {
               bonus bFixedCast,-200;
            }
         }
      }
   }
}