Crown of Good and Evil (Inquisitor) [1], броня (Renewal)
Crown of Good and Evil (Inquisitor) [1] (GOODNEVIL_CIRCLET_IQ) – броня.
![Crown of Good and Evil (Inquisitor) [1], броня (Renewal) Crown of Good and Evil (Inquisitor) [1], броня (Renewal)](/images/db/items/picture/400379.png)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 10.
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
When equipped with Demonic Claw,
increases Explosion Blaster damage by 4% and Oleum Sanctum damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Explosion Blaster damage by additional 10%,
when equipped with Evil Spell, increases Explosion Blaster damage by additional 15% and Oleum Sanctum damage by additional 20%.
When equipped with Punish Scepter,
increases Third Punish damage by 4% and First Brand damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Third Punish damage by additional 10%,
when equipped with Good Spell, increases Third Punish damage by additional 15% and First Brand damage by additional 20%.
[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.
Базовые свойства предмета
- ID: 29444
- Код: GOODNEVIL_CIRCLET_IQ
- Тип: броня
- Уровень брони: 2
- Защита: 10
- Требуемый уровень: 215
- Профессии: monk
- Вес: 10
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bCritical,10; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } }