Crown of Good and Evil (Hyper Novice) [1], броня (Renewal)
Crown of Good and Evil (Hyper Novice) [1] (GOODNEVIL_CIRCLET_HN) – броня.
![Crown of Good and Evil (Hyper Novice) [1], броня (Renewal) Crown of Good and Evil (Hyper Novice) [1], броня (Renewal)](/images/db/items/picture/400389.png)
Increases physical and magical damage against all races enemies by 5% per 3 refine rate.
Increases long ranged physical damage, ghost and neutral property magical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, reduces variable casting time by 5%, reduces global cooldown by 5%.
If refine rate is 11 or higher, Atk + 5%, Matk + 5%, reduces fixed casting time by 0.3 seconds.
When equipped with Devil Cursed Sword,
increases Napalm Vulcan Strike damage by 4% and Ground Gravitation damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Napalm Vulcan Strike damage by additional 10%,
when equipped with Evil Spell, increases Napalm Vulcan Strike damage by additional 15% and Ground Gravitation damage by additional 20%.
When equipped with Guardian Saber,
increases Shield Chain Rush damage by 4% and Spiral Pierce Max damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Shield Chain Rush damage by additional 10%,
when equipped with Good Spell, increases Shield Chain Rush damage by additional 15% and Spiral Pierce Max damage by additional 20%.
[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.
Базовые свойства предмета
- ID: 29454
- Код: GOODNEVIL_CIRCLET_HN
- Тип: броня
- Уровень брони: 2
- Защита: 10
- Требуемый уровень: 215
- Профессии: super_novice
- Вес: 10
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Ghost,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bDelayrate,-5; bonus bVariableCastrate,-5; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } }