Crown of Good and Evil (Biolo) [1], броня (Renewal)
Crown of Good and Evil (Biolo) [1] (GOODNEVIL_CIRCLET_BO) – броня.
![Crown of Good and Evil (Biolo) [1], броня (Renewal) Crown of Good and Evil (Biolo) [1], броня (Renewal)](/images/db/items/picture/400381.png)
Increases physical damage against all races enemies by 5% per 3 refine rate.
Increases melee and long ranged physical damage by 7% per 4 refine rate.
If refine rate is 7 or higher, Res + 50.
If refine rate is 9 or higher, Cri + 5, increases attack speed (reduces delay after attack by 5%).
If refine rate is 11 or higher, Atk + 5%, reduces fixed casting time by 0.3 seconds.
When equipped with Blood Rapier,
increases Mayhemic Thorns damage by 4% and critical damage by 10% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Mayhemic Thorns damage by additional 10%,
when equipped with Evil Spell, increases Mayhemic Thorns damage by additional 15% and critical damage by additional 25%.
When equipped with Victory Sword,
increases Explosive Powder damage by 4% and melee physical damage by 5% per 3 refine rate of weapon,
if grade of weapon is B or higher, increases Explosive Powder damage by additional 10%,
when equipped with Good Spell, increases Explosive Powder damage by additional 15% and melee physical damage by additional 20%.
[Bonus by grade]
[Grade D] MaxHP + 5%.
[Grade C] P.Atk + 3, S.Matk + 3.
[Grade B] P.Atk + 2, S.Matk + 2, POW + 2, SPL + 2.
[Grade A] Res + 50, Mres + 50, if refine rate is 12 or higher, reduces fixed casting time by additional 0.2 seconds.
Базовые свойства предмета
- ID: 29446
- Код: GOODNEVIL_CIRCLET_BO
- Тип: броня
- Уровень брони: 2
- Защита: 10
- Требуемый уровень: 215
- Профессии: alchemist
- Вес: 10
Скрипт
.@g = getenchantgrade();
.@r = getrefine();
bonus2 bAddRace,RC_All,5*(.@r/3);
bonus bLongAtkRate,7*(.@r/4);
bonus bShortAtkRate,7*(.@r/4);
if (.@r>=7) {
bonus bRes,50;
if (.@r>=9) {
bonus bAspdRate,5;
bonus bCritical,5;
if (.@r>=11) {
bonus bFixedCast,-300;
bonus bAtkRate,5;
}
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bMaxHPrate,5;
if (.@g>=ENCHANTGRADE_C) {
bonus bPAtk,3;
bonus bSMatk,3;
if (.@g>=ENCHANTGRADE_B) {
bonus bPAtk,2;
bonus bSMatk,2;
bonus bPow,2;
bonus bSpl,2;
if (.@g>=ENCHANTGRADE_A) {
bonus bMRes,50;
bonus bRes,50;
if (.@r>=12) {
bonus bFixedCast,-200;
}
}
}
}
}