Circulation of Life: Spring [1], броня (Renewal)
Circulation of Life: Spring [1] (CIRCUL_OF_LIFE_SPRING) – броня.
![Circulation of Life: Spring [1], броня (Renewal) Circulation of Life: Spring [1], броня (Renewal)](/images/db/items/picture/480349.png)
POW + 4, CON + 4, Cri - 20.
Every 2 refine rate, Atk + 10.
Every 3 refine rate, increases melee physical damage by 2%.
If refine rate is 7 or higher, reduces variable casting time by 10%.
If refine rate is 9 or higher, increases attack speed (reduces delay after attack by 10%).
If refine rate is 11 or higher, P.Atk + 7, reduces global cooldown by 10%.
[Bonus by grade]
[Grade D] Res + 25, Mres + 25.
[Grade C] Atk + 10%, increases melee physical damage by 7%.
[Grade B] POW + 5, CON + 5, P.Atk + 7, Def + 50.
[Grade A] P.Atk + 9, increases physical damage against all property enemies by 7%.
Базовые свойства предмета
- ID: 30804
- Код: CIRCUL_OF_LIFE_SPRING
- Тип: броня
- Уровень брони: 2
- Защита: 80
- Требуемый уровень: 250
- Вес: 70
Скрипт
.@g = getenchantgrade(); .@r = getrefine(); bonus bCritical,-20; bonus bPow,4; bonus bCon,4; bonus bBaseAtk,10*(.@r/2); bonus bShortAtkRate,2*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bDelayrate,-10; bonus bPAtk,7; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMRes,25; bonus bRes,25; if (.@g>=ENCHANTGRADE_C) { bonus bShortAtkRate,7; bonus bAtkRate,10; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,7; bonus bDef,50; bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,7; bonus bPAtk,9; } } } }