Circlet of Phoenix, броня (Renewal)

Circlet of Phoenix (CIRCLET_OF_PHOENIX) – броня.

Circlet of Phoenix, броня (Renewal)

A crown that looks like a bird that is said to revive multiple times. If you wear, you will be blessed.

Max HP + 10%
Mdef + 15
Reduces the variable casting time of skills by 10%.
Increases the damage of Overbrand by 10%.
Reduces the fixed casting time of Overbrand by 100%.

If King's Grace is at level 5 or higher,
Reduces the variable casting time of Inspiration by 2 seconds.
Reduces the cooldown of Inspiration by 10 seconds.

If Moonslasher is at level 5 or higher,
Reduces the variable casting time of Overbrand by 1 seconds.

If Force of Vanguard is at level 5 or higher,
Max HP + 10%
Max SP + 10%
Def + 150
Mdef + 15

If upgrade level is +7 or higher,
Reduces the variable casting time of skills by an additional 5%.
Increases the damage of Overbrand by 15%.

If upgrade level is +9 or higher,
Reduces the variable casting time of skills by an additional 5%.
Increases the damage of Overbrand by 25%.

If upgrade level is +10 or higher,
Bypass 100% of hard defense of All Race targets when performing a physical attack.

Базовые свойства предмета

  • ID: 25047
  • Код: CIRCLET_OF_PHOENIX
  • Тип: броня
  • Уровень брони: 1
  • Защита: 18
  •  
  • Требуемый уровень: 100
  • Вес: 100

Скрипт

.@r = getrefine();
.@mdef = 15;
.@hp = 10;
.@dmg = 10;
.@cast = -10;
bonus2 bFixedCastrate,"LG_OVERBRAND",-100;
if (.@r>=7) {
   .@cast -= 5;
   .@dmg += 15;
   if (.@r>=9) {
      .@cast -= 5;
      .@dmg += 25;
      if (.@r>=10) {
         bonus bIgnoreDefRace,RC_All;
      }
   }
}
if (getskilllv("LG_KINGS_GRACE")>=5) {
   bonus2 bSkillCooldown,"LG_INSPIRATION",-10000;
   bonus2 bSkillVariableCast,"LG_INSPIRATION",-2000;
}
if (getskilllv("LG_MOONSLASHER")>=5) {
   bonus2 bSkillVariableCast,"LG_OVERBRAND",-1000;
}
if (getskilllv("LG_FORCEOFVANGUARD")>=5) {
   .@hp += 10;
   .@mdef += 15;
   bonus bMaxSPrate,10;
   bonus bDef,150;
}
bonus bMdef,.@mdef;
bonus bMaxHPrate,.@hp;
bonus2 bSkillAtk,"LG_OVERBRAND",.@dmg;
bonus bVariableCastrate,.@cast;