Ceres Leather Armor-LT [1], броня (Renewal)

Ceres Leather Armor-LT [1] (CERES_ARMOR_TW_LT) – броня.

Ceres Leather Armor-LT [1], броня (Renewal)

Prayer to the Lord saved me from many difficulties.
The grace of the Lord will be with me on this path ahead.
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ASPD + 10%.
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For every level of Oratio learned,
INT + 3 , MATK + 15.
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For every level of Clearance learned,
Increase magic damage against all size enemies by 14%.
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For total level of Lauda Agnus and Lauda Ramus learned,
Increase rate of outgoing recovery skills by 3%.
Increase rate of incoming recovery skills and items by 3%.
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When refined to +5 or higher,
Increase damage of Judex and Adoramus by 50%.
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When refined to +7 or higher,
Increase damage of Judex and Adoramus by additional 50%.
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When refined to +10 or higher,
Increase Holy proprety magic damage by 15%.
Armor can't be destroyed in battle.
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Def : 100

Базовые свойства предмета

  • ID: 30345
  • Код: CERES_ARMOR_TW_LT
  • Тип: броня
  • Уровень брони: 2
  • Защита: 30
  •  
  • Требуемый уровень: 150
  • Вес: 30

Скрипт

.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,100+(10*(.@r/2));
bonus bMatk,100+(10*(.@r/2));
bonus2 bSkillAtk,"RA_WUGSTRIKE",20*(.@r/3);
bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3);
bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3);
bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3);
if (.@r>=9) {
   bonus bAtkRate,10;
   bonus bMatkRate,10;
}
if (.@r>=11) {
   bonus2 bAddRace,RC_All,15;
   bonus2 bMagicAddRace,RC_All,15;
}
if (.@r>=13)
   bonus bDelayrate,-15;
if (.@g>=ENCHANTGRADE_D) {
   bonus bBaseAtk,5*(.@r/2);
   bonus bMatk,5*(.@r/2);
   bonus2 bAddRace,RC_All,4*(.@r/3);
   bonus2 bMagicAddRace,RC_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus bSMatk,.@r/2;
   bonus2 bAddRace,RC_All,5*(.@r/3);
   bonus2 bMagicAddRace,RC_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3);
   bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3);
   if (.@r>=13) {
       skill "BA_POEMBRAGI",5;
       bonus2 bSkillCooldown,"RA_UNLIMIT",-30000;
   }
}