Ceres Leather Armor-LT [1], броня (Renewal)
Ceres Leather Armor-LT [1] (CERES_ARMOR_TW_LT) – броня.
![Ceres Leather Armor-LT [1], броня (Renewal) Ceres Leather Armor-LT [1], броня (Renewal)](/images/db/items/picture/450293.png)
Prayer to the Lord saved me from many difficulties.
The grace of the Lord will be with me on this path ahead.
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ASPD + 10%.
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For every level of Oratio learned,
INT + 3 , MATK + 15.
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For every level of Clearance learned,
Increase magic damage against all size enemies by 14%.
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For total level of Lauda Agnus and Lauda Ramus learned,
Increase rate of outgoing recovery skills by 3%.
Increase rate of incoming recovery skills and items by 3%.
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When refined to +5 or higher,
Increase damage of Judex and Adoramus by 50%.
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When refined to +7 or higher,
Increase damage of Judex and Adoramus by additional 50%.
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When refined to +10 or higher,
Increase Holy proprety magic damage by 15%.
Armor can't be destroyed in battle.
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Def : 100
Базовые свойства предмета
- ID: 30345
- Код: CERES_ARMOR_TW_LT
- Тип: броня
- Уровень брони: 2
- Защита: 30
- Требуемый уровень: 150
- Вес: 30
Скрипт
.@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,100+(10*(.@r/2)); bonus bMatk,100+(10*(.@r/2)); bonus2 bSkillAtk,"RA_WUGSTRIKE",20*(.@r/3); bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3); bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3); bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3); if (.@r>=9) { bonus bAtkRate,10; bonus bMatkRate,10; } if (.@r>=11) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; } if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,5*(.@r/2); bonus bMatk,5*(.@r/2); bonus2 bAddRace,RC_All,4*(.@r/3); bonus2 bMagicAddRace,RC_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus bSMatk,.@r/2; bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3); if (.@r>=13) { skill "BA_POEMBRAGI",5; bonus2 bSkillCooldown,"RA_UNLIMIT",-30000; } }