Brooch of Hero [1], броня (Renewal)
Brooch of Hero [1] (BROOCH_OF_HERO) – броня.
![Brooch of Hero [1], броня (Renewal) Brooch of Hero [1], броня (Renewal)](/images/db/items/picture/32222.png)
A brooch given to those who defeated Satan Morroc.
Atk + 5%
Matk + 5%
Rune Knight Bonus & Royal Guard Bonus
Max HP + 10%
Increases physical damage on all race targets by 5%.
Archbishop Bonus & Sura Bonus
Aspd + 10%
Increases physical damage on all race targets by 5%.
Mechanic Bonus & Geneticist Bonus
Reduces the SP cost of skills by 10%.
Increases physical damage on all race targets by 5%.
Set Bonus
Brooch of Hero [1]
Hero Judgement Shawl [1]
Disables the following effect of Hero Judgement Shawl [1], chance of casting Level 10 Kyrie Eleison.
Increases the damage of Judex by 5% per upgrade level of the armor.
Increases the damage of Adoramus by 5% per upgrade level of the armor.
Increases the damage of Sky Blow by 5% per upgrade level of the armor.
Increases the damage of Dragon Combo by 5% per upgrade level of the armor.
Increases the damage of Earth Shaker by 5% per upgrade level of the armor.
Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.
Set Bonus
Brooch of Hero [1]
Hero Plate [1]
Disables the following effects of Hero Plate [1], chance of casting Level 10 Heal and Level 10 Storm Gust.
Increases the damage of Storm Blast by 5% per upgrade level of the armor.
Increases the damage of Vanishing Point by 5% per upgrade level of the armor.
Базовые свойства предмета
- ID: 29098
- Код: BROOCH_OF_HERO
- Тип: броня
- Уровень брони: 1
- Требуемый уровень: 100
- Цена покупки: 20 з
- Цена продажи: 10 з
- Вес: 40
Скрипт
bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; if ((eaclass()&EAJL_THIRD && BaseJob == Job_Knight) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Crusader))) { bonus bMaxHPrate,10; bonus2 bAddRace,RC_All,5; } if ((eaclass()&EAJL_THIRD && BaseJob == Job_Priest) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Monk))) { bonus bAspdRate,10; bonus2 bAddRace,RC_All,5; } if ((eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist))) { bonus bUseSPrate,-10; bonus2 bAddRace,RC_All,5; }