Brooch of Hero [1], броня (Renewal)

Brooch of Hero [1] (BROOCH_OF_HERO) – броня.

Brooch of Hero [1], броня (Renewal)

A brooch given to those who defeated Satan Morroc.
Atk + 5%
Matk + 5%

Rune Knight Bonus & Royal Guard Bonus
Max HP + 10%
Increases physical damage on all race targets by 5%.

Archbishop Bonus & Sura Bonus
Aspd + 10%
Increases physical damage on all race targets by 5%.

Mechanic Bonus & Geneticist Bonus
Reduces the SP cost of skills by 10%.
Increases physical damage on all race targets by 5%.

Set Bonus
Brooch of Hero [1]
Hero Judgement Shawl [1]
Disables the following effect of Hero Judgement Shawl [1], chance of casting Level 10 Kyrie Eleison.
Increases the damage of Judex by 5% per upgrade level of the armor.
Increases the damage of Adoramus by 5% per upgrade level of the armor.
Increases the damage of Sky Blow by 5% per upgrade level of the armor.
Increases the damage of Dragon Combo by 5% per upgrade level of the armor.
Increases the damage of Earth Shaker by 5% per upgrade level of the armor.

Set Bonus
Brooch of Hero [1]
Hero Trade Mail [1]
All Stats + 2 per upgrade level of the armor.
Adds an additional chance of inflicting Stun, Silence, Curse, and Poison per upgrade level of the armor on the target when performing a physical attack.

Set Bonus
Brooch of Hero [1]
Hero Plate [1]
Disables the following effects of Hero Plate [1], chance of casting Level 10 Heal and Level 10 Storm Gust.
Increases the damage of Storm Blast by 5% per upgrade level of the armor.
Increases the damage of Vanishing Point by 5% per upgrade level of the armor.

Базовые свойства предмета

  • ID: 29098
  • Код: BROOCH_OF_HERO
  • Тип: броня
  • Уровень брони: 1
  •  
  • Требуемый уровень: 100
  • Цена покупки: 20 з
  • Цена продажи: 10 з
  • Вес: 40

Скрипт

bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Knight) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Crusader))) {
   bonus bMaxHPrate,10;
   bonus2 bAddRace,RC_All,5;
}
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Priest) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Monk))) {
   bonus bAspdRate,10;
   bonus2 bAddRace,RC_All,5;
}
if ((eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) || ((eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist))) {
   bonus bUseSPrate,-10;
   bonus2 bAddRace,RC_All,5;
}