Albatross's Armor [1], броня (Renewal)
Albatross's Armor [1] (ALBATROSS_ARMOR_EXE) – броня.
The armor that the Albatross wears during war
[Effect of Item]
All stats +1, MDEF +10
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If refined to +5,
Max HP +500
Max SP +50
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If refined to +7,
ATK +5
MATK +5
DEF +10
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If refined to +8,
Additional ATK +5
Additional MATK +5
Increases physical and magical damage on [Earth, Water, Wind, Fire] monster properties by 2%
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If refined to +9,
Additional ATK +10
Additional MATK +10
Increases physical and magical damage on [Earth, Water, Wind, Fire] monster properties by an additional 3%
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If refined to +10,
Increases physical and magical damage on [Earth, Water, Wind, Fire] monster properties by an additional 5%
Max HP +1%
Max SP +1%
Reduces damage from [Demihuman, Player] race by 1%
[Set Bonus]
Albatross's Armor
Odious's Robe
Insidious's Shoes
All statuses +2
Max HP +3%
Max SP +3%
Increases Damage [Boss] type by 10%
Reduces damage from [Demihuman, Player] race by 2%
This item is untradable, can be put in storage only
Базовые свойства предмета
- ID: 24090
- Код: ALBATROSS_ARMOR_EXE
- Тип: броня
- Уровень брони: 1
- Защита: 70
- Требуемый уровень: 80
- Вес: 1
Скрипт
.@r = getrefine(); bonus bAllStats,1; bonus bMdef,10; if (.@r>=5) { bonus bMaxHP,500; bonus bMaxSP,50; } if (.@r>=7) { bonus bBaseAtk,5; bonus bMatk,5; bonus bDef,10; } if (.@r>=8) { bonus bBaseAtk,5; bonus bMatk,5; bonus2 bAddEle,Ele_Earth,2; bonus2 bAddEle,Ele_Fire,2; bonus2 bAddEle,Ele_Water,2; bonus2 bAddEle,Ele_Wind,2; bonus2 bMagicAddEle,Ele_Earth,2; bonus2 bMagicAddEle,Ele_Fire,2; bonus2 bMagicAddEle,Ele_Water,2; bonus2 bMagicAddEle,Ele_Wind,2; } if (.@r>=9) { bonus bBaseAtk,10; bonus bMatk,10; bonus2 bAddEle,Ele_Earth,3; bonus2 bAddEle,Ele_Fire,3; bonus2 bAddEle,Ele_Water,3; bonus2 bAddEle,Ele_Wind,3; bonus2 bMagicAddEle,Ele_Earth,3; bonus2 bMagicAddEle,Ele_Fire,3; bonus2 bMagicAddEle,Ele_Water,3; bonus2 bMagicAddEle,Ele_Wind,3; } if (.@r>=10) { bonus bMaxHPrate,1; bonus bMaxSPrate,1; bonus2 bAddEle,Ele_Earth,5; bonus2 bAddEle,Ele_Fire,5; bonus2 bAddEle,Ele_Water,5; bonus2 bAddEle,Ele_Wind,5; bonus2 bMagicAddEle,Ele_Earth,5; bonus2 bMagicAddEle,Ele_Fire,5; bonus2 bMagicAddEle,Ele_Water,5; bonus2 bMagicAddEle,Ele_Wind,5; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Player_Doram,1; }