Albatross's Armor [1], броня (Renewal)

Albatross's Armor [1] (ALBATROSS_ARMOR_EXE) – броня.

 

The armor that the Albatross wears during war


[Effect of Item]
All stats +1, MDEF +10
----------
If refined to +5,
Max HP +500
Max SP +50
----------
If refined to +7,
ATK +5
MATK +5
DEF +10
----------
If refined to +8,
Additional ATK +5
Additional MATK +5
Increases physical and magical damage on [Earth, Water, Wind, Fire] monster properties by 2%
----------
If refined to +9,
Additional ATK +10
Additional MATK +10
Increases physical and magical damage on [Earth, Water, Wind, Fire] monster properties by an additional 3%
----------
If refined to +10,
Increases physical and magical damage on [Earth, Water, Wind, Fire] monster properties by an additional 5%
Max HP +1%
Max SP +1%
Reduces damage from [Demihuman, Player] race by 1%


[Set Bonus]
Albatross's Armor
Odious's Robe
Insidious's Shoes


All statuses +2
Max HP +3%
Max SP +3%
Increases Damage [Boss] type by 10%
Reduces damage from [Demihuman, Player] race by 2%


This item is untradable, can be put in storage only

Базовые свойства предмета

  • ID: 24090
  • Код: ALBATROSS_ARMOR_EXE
  • Тип: броня
  • Уровень брони: 1
  • Защита: 70
  •  
  • Требуемый уровень: 80
  • Вес: 1

Скрипт

.@r = getrefine();
bonus bAllStats,1;
bonus bMdef,10;
if (.@r>=5) {
   bonus bMaxHP,500;
   bonus bMaxSP,50;
}
if (.@r>=7) {
   bonus bBaseAtk,5;
   bonus bMatk,5;
   bonus bDef,10;
}
if (.@r>=8) {
   bonus bBaseAtk,5;
   bonus bMatk,5;
   bonus2 bAddEle,Ele_Earth,2;
   bonus2 bAddEle,Ele_Fire,2;
   bonus2 bAddEle,Ele_Water,2;
   bonus2 bAddEle,Ele_Wind,2;
   bonus2 bMagicAddEle,Ele_Earth,2;
   bonus2 bMagicAddEle,Ele_Fire,2;
   bonus2 bMagicAddEle,Ele_Water,2;
   bonus2 bMagicAddEle,Ele_Wind,2;
}
if (.@r>=9) {
   bonus bBaseAtk,10;
   bonus bMatk,10;
   bonus2 bAddEle,Ele_Earth,3;
   bonus2 bAddEle,Ele_Fire,3;
   bonus2 bAddEle,Ele_Water,3;
   bonus2 bAddEle,Ele_Wind,3;
   bonus2 bMagicAddEle,Ele_Earth,3;
   bonus2 bMagicAddEle,Ele_Fire,3;
   bonus2 bMagicAddEle,Ele_Water,3;
   bonus2 bMagicAddEle,Ele_Wind,3;
}
if (.@r>=10) {
   bonus bMaxHPrate,1;
   bonus bMaxSPrate,1;
   bonus2 bAddEle,Ele_Earth,5;
   bonus2 bAddEle,Ele_Fire,5;
   bonus2 bAddEle,Ele_Water,5;
   bonus2 bAddEle,Ele_Wind,5;
   bonus2 bMagicAddEle,Ele_Earth,5;
   bonus2 bMagicAddEle,Ele_Fire,5;
   bonus2 bMagicAddEle,Ele_Water,5;
   bonus2 bMagicAddEle,Ele_Wind,5;
   bonus2 bSubRace,RC_DemiHuman,1;
   bonus2 bSubRace,RC_Player_Human,1;
   bonus2 bSubRace,RC_Player_Doram,1;
}