2023 ROS Third Place Spark Cloak [1], броня (Renewal)

2023 ROS Third Place Spark Cloak [1] (2023RTC_S_ROBE3) – броня.

2023 ROS Third Place Spark Cloak [1], броня (Renewal)

If the user's base level is 250 or higher, additional P.Atk + 8, S.Matk + 8.

Every 2 refine rate, increases melee / long ranged physical damage and all property magical damage by 3%.
Every 4 refine rate, increases physical and magical damage against medium and large size enemies by 5%.
If refine rate is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 7%.
If refine rate is 11 or higher, increases physical and magical damage against dragon and angel race monsters by additional 7%.

When equipped with Drooping Thanatos's Dolor-LT, reduces variable casting time by 10%,
if refine rate of headgear is 7 or higher, increases physical and magical damage against holy and shadow property enemies by 20%,
if refine rate of headgear is 9 or higher, increases physical and magical damage against dragon and angel race monsters by 15%,
if refine rate of headgear is 11 or higher, increases physical and magical damage against medium and large size enemies by 15%.

When equipped with Red Force Pendant-LT or Blue Mental Pendant-LT, Atk + 50, Matk + 50, P.Atk + 3, S.Matk + 3, increases physical and magical damage against medium and large size enemies by 15%.

[Bonus by grade]
[Grade D] P.Atk + 5, S.Matk + 5.
[Grade C] Ignores physical and magical defense of dragon and angel race monsters by 5%.
[Grade B] Ignores physical and magical defense of dragon and angel race monsters by additional 5%.
[Grade A] Ignores physical and magical defense of dragon and angel race monsters by additional 5%.

Базовые свойства предмета

  • ID: 30783
  • Код: 2023RTC_S_ROBE3
  • Тип: броня
  • Уровень брони: 1
  • Защита: 20
  •  
  • Требуемый уровень: 150
  • Вес: 20

Скрипт

.@r = getrefine();
bonus bMaxHP,1600*(.@r/2);
bonus bAtkRate,6*(.@r/3);
bonus bMatkRate,6*(.@r/3);
if (.@r>=7) {
   bonus bLongAtkRate,12;
   bonus bShortAtkRate,12;
   bonus2 bMagicAtkEle,Ele_All,12;
}
if (.@r>=9)
   bonus2 bSubRace,RC_All,8;
if (.@r>=11) {
   bonus2 bAddRace,RC_All,16;
   bonus2 bMagicAddRace,RC_All,16;
}
if (.@r>=13) {
   bonus2 bSubRace,RC_DemiHuman,8;
   bonus2 bSubRace,RC_Player_Human,8;
   bonus2 bSubRace,RC_Player_Doram,8;
}