Glorious Two-Handed Axe, двуручный топор (Pre-Renewal)

Glorious Two-Handed Axe (KRIEGER_TWOHAND_AXE1) – оружие.

Glorious Two-Handed Axe, двуручный топор (Pre-Renewal)

A weapon that has been designed specifically for battles against humans.
Account Bound
Property: Neutral
Increases physical damage on Demi-Human race targets by 70%.
Bypass 25% of hard defense of Demi-Human race targets when performing a physical attack.
Increases physical damage on Human Player race targets by 70%.
Bypass 25% of hard defense of Human Player race targets when performing a physical attack.
This item is indestructible in battle.
If upgrade level is +6 or higher,
Bypass an additional 5% of hard defense of Demi-Human race targets when performing a physical attack.
Bypass an additional 5% of hard defense of Human Player race targets when performing a physical attack.
Enables Level 2 Slaughter.
Adds a 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
If upgrade level is +9 or higher,
Adds an additional 5% chance of casting Level 1 Fatal Wound on the target when performing a physical attack.
Adds a 20% chance of casting Level 2 Fatal Wound on the target when using High Speed Cart Ram or Mammonite.

Базовые свойства предмета

  • ID: 4374
  • Код: KRIEGER_TWOHAND_AXE1
  • Тип: оружие
  • Подтип: двуручный топор
  • Уровень оружия: 4
  • Атака: 220
  •  
  • Требуемый уровень: 80
  • Профессии: alchemist, blacksmith, crusader, knight, merchant, swordman
  • Цена покупки: 20 з
  • Цена продажи: 10 з
  • Вес: 1

Скрипт

bonus2 bAddRace,RC_DemiHuman,70;
bonus2 bAddRace,RC_Player_Human,70;
bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25;
bonus2 bIgnoreDefRaceRate,RC_Player_Human,25;
bonus bUnbreakableWeapon;
if (getrefine()>5) {
   bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3);
   bonus2 bAddRace,RC_Player_Human,(getrefine()-3)*(getrefine()-3);
   bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5;
   bonus2 bIgnoreDefRaceRate,RC_Player_Human,5;
   bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50;
}
if (getrefine()>8) {
   bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100;
   bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200;
   bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200;
}